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Live for Speed - New Version 0.6T - More robust multiplayer system

Posted: Thu Oct 17, 2013 3:23 pm
by sti228
Dear Racers,

This is the information page for version 0.6T which contains a more robust connection to the master server, an improved layout editor and various other improvements.

Please read the full list of changes below.

Image

Four ways to get version 0.6T :
1) AUTO UPDATER - If you already have version 0.5V or later :

- Click on "Multiplayer" then "List of Hosts" in LFS and choose a download mirror.

2) MANUAL PATCH (1.6 MB) - If you already have version 0.6R or later :

- Click HERE and save the patch installer.
- You can run the patch installer from its download location or from your LFS folder.

3) MANUAL PATCH (135 MB) - If you already have version 0.6M or later :

- Click HERE and save the patch installer.
- You can run the patch installer from its download location or from your LFS folder.

4) FULL VERSION (496 MB) - If you are new to LFS or making a fresh installation.

- Click HERE to visit the download page and get the full version installer.


Changes from 0.6R to 0.6T :
Multiplayer:

More robust method for connecting to the master server
More informative error report for "Unknown file transfer error"
FIX: Skin downloading now works with the protected website

Layout editor:

New layout editor instructions: docs\Autocross.txt
New cut / copy / paste system using standard keyboard shortcuts
COPY (CTRL+C) toggles between real selection and copied selection
Place objects (O) key is equivalent to PASTE followed by COPY
Move objects (M) key is equivalent to CUT followed by PASTE
UNDO (CTRL+Z) and REDO (CTRL+Y) functions are now included
A green or yellow outline is drawn around the selected objects
ALT key can be used to temporarily hide selected object outlines
Original objects are shown with a grey outline after COPY pressed
Editor buttons and keys affect real or copied selection - not both
PGUP / PGDN can now be used to adjust Z value of selected objects
C key now clears selected object type as well as selected objects
It is now possible to set marshall circles to have zero diameter
Objects and marshall circles can now be selected at the same time
Multiple object rectangle select CTRL+drag with left mouse button
Start position / checkpoints / finish line now in control section
You can hold SHIFT to keep objects selected when exiting edit mode

Graphics:

Slight reduction in some excessively bright driver models
RAW files are no longer used and skies now use DDS textures
Existing RAW files are converted the first time LFS is started
Removed option to view sky in 16-bit colour

Interface:

New URL for skin uploads lfs.net/skins
Text message dialog now has variable width
Clip mouse to screen is now CTRL+M as CTRL+C is used for copy
Command /axsel to copy layout editor selection text to clipboard
Most translations updated. Thank you translators!

Free view camera position text command:

Type /cp to copy a text camera position to the clipboard
The resulting text can be saved in a text file, forum, etc. or into
another instance of Live for Speed to reproduce the camera position

Commands:

Improved processing of command line to be more flexible
New command /settings=X.txt - uses X.txt instead of cfg.txt
Command /settings must be the first on command line or in file
Command /mp (join local host) can now be used on the command line

Misc:

Live for Speed can now recover from a graphics driver error
Textures are no longer reloaded when changing weather (faster)
LFS starting in borderless window mode now goes to the same monitor
New option "Display LFS logo in game" (not optional in demo mode)
English file is no longer saved when LFS starts (can be deleted)
New check for corrupted 3D models to avoid possible crash on load

VR:

New commands to skip F8 menu /vr reset_headset and /vr use_relative

InSim:

New value PMO_POSITION for IS_AXM packet to report a blank position
New packet IS_CIM reports a connection's interface / editor mode
New values PMO_SELECTION_REAL and PMO_MOVE_MODIFY for PMOFlags
New values TTC_SEL_START and TTC_SEL_STOP for IS_TTC
New value PMO_GET_Z for IS_AXM packet to report Z values
New value PMO_AVOID_CHECK for PMO_ADD_OBJECTS avoids validity check
UCID can be set in some IS_AXM packets by an external InSim program
to make the resulting packets appear as if sent by an editing admin
(PMO_ADD_OBJECTS / PMO_DEL_OBJECTS / PMO_CLEAR_ALL)


- LFS Developers

Re: Live for Speed – Developer Update

Posted: Thu Oct 17, 2013 7:26 pm
by Mr. Apex
Oh yeah, S3. Imagine a release with the Nürburgring Nordschleife and the Stelvio Pass included …
:D

That would be something …

Re: Live for Speed – Developer Update

Posted: Thu Oct 17, 2013 7:59 pm
by Darecki
Don't expect much guys..  ::)

"Other changes :

Lateral and longitudinal accelerometer values now work realistically"

That's some HEAVY updates!!!!oneone

Re: Live for Speed – Developer Update

Posted: Thu Nov 07, 2013 3:15 pm
by sti228

Re: Live for Speed – Developer Update

Posted: Thu Nov 07, 2013 6:17 pm
by Mr. Apex
Need an Oculus Rift then …

Re: Live for Speed – Developer Update

Posted: Thu Nov 07, 2013 8:37 pm
by Darecki
Don't you guys really understand that Scirocco or new tyre physics are NOT that important for now than 3D support which is used by a fraction of percent of LFS players?!?!?!?!?!

:D

Re: Live for Speed – Developer Update

Posted: Thu Nov 14, 2013 9:03 pm
by Mr. Apex
I just realized that I have the same Graphics Card as Scawen: 9600 GT.

We must both be nostalgic people
:D

Re: Live for Speed – Developer Update

Posted: Thu Jan 23, 2014 3:47 pm
by sti228
E13 - DirectX 9

LFS now uses DirectX 9 instead of DirectX 8.1 (no visual changes)

Good news for ENB :)

Re: Live for Speed – Developer Update

Posted: Thu Jan 23, 2014 4:46 pm
by アントン
but the tweaks dont work :P

Re: Live for Speed – Developer Update

Posted: Sun Feb 02, 2014 7:36 pm
by sti228
アントン wrote: but the tweaks dont work :P
This is not a big problem. After final patch wait 2-3 weeks and it will be :D

Next update 0.6E14

Graphics :

Cars and drivers in menu screens are now antialiased
New Graphics Option : Mirror antialiasing

Re: Live for Speed – Developer Update

Posted: Sun Feb 02, 2014 8:15 pm
by Lucas
0.6E14 is Directx 9 now

Re: Live for Speed – Developer Update

Posted: Sun Feb 02, 2014 9:29 pm
by Darecki
E13 already was :)

Re: Live for Speed – Developer Update

Posted: Sun May 25, 2014 10:06 am
by sti228

Re: Live for Speed – Developer Update

Posted: Sat Jun 07, 2014 5:58 pm
by sti228

Re: Live for Speed S2, version 0.6F

Posted: Sat Jun 21, 2014 4:44 pm
by sti228