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by Nagata
Sun Jul 30, 2017 7:40 pm
Forum: LFS Modding Support
Topic: Mesh Reset !!! NEED HELP, PLSS
Replies: 1
Views: 537

Re: Mesh Reset !!! NEED HELP, PLSS

In case you are using LFS car importer (not Gen Black), as far as I recall, when exporting a 3d model from Zmodeler 1.07 to car importer, you should: - choose Yes when asked to reset the mesh if the exported model will be imported as a child in car importer - choose No when asked to reset the mesh i...
by Nagata
Sat Feb 18, 2017 12:12 pm
Forum: LFS General Modding Chat
Topic: No more shadow problems on small polygons
Replies: 1
Views: 731

Re: No more shadow problems on small polygons

Thanks for the heads up. Just checked and was surprised to see them gone. Nice.
by Nagata
Sun Jan 22, 2017 2:52 pm
Forum: Introductions
Topic: NEW HOONR
Replies: 2
Views: 710

Re: NEW HOONR

Sup, man. Welcome to the forums!
by Nagata
Sun Jan 22, 2017 2:49 pm
Forum: Introductions
Topic: Hello everyone..
Replies: 1
Views: 3332

Re: Hello everyone..

Hey. Welcome here!
by Nagata
Sat Jan 07, 2017 3:12 pm
Forum: News & Announcements
Topic: Faster site (HHVM/JIT), permissions, more downloads & embedded media
Replies: 2
Views: 719

Re: Faster site (HHVM/JIT), permissions, more downloads & embedded media

Pretty good job, man. Forum looks sexy, tbh. Spot on performance as well, and no more text reflow.
by Nagata
Mon Jan 02, 2017 7:37 am
Forum: News & Announcements
Topic: Happy new year!
Replies: 3
Views: 875

Re: Happy new year!

Best wishes for the new year, chaps. Take it easy.
by Nagata
Sat Dec 24, 2016 7:12 am
Forum: News & Announcements
Topic: New forum
Replies: 4
Views: 944

Re: New Forums

Pretty fresh update, tbh. Appreciating the mobile friendly layout. Good job, man.
by Nagata
Thu Dec 01, 2016 6:34 pm
Forum: LFS Work In Progress (WIP) Mods
Topic: "Lucas Garage [THE END]
Replies: 122
Views: 54222

Re: "Lucas Garage [THE END]

Thanks for the cool mods and shared knowledge, Lucas. Best of luck, keep calm and never give up. See ya!
by Nagata
Mon Oct 31, 2016 10:52 am
Forum: News & Announcements
Topic: Automotive CGI workflow and walk-through
Replies: 2
Views: 1222

Re: Automotive CGI workflow and walk-through

All I can say is huge thumbs up! Great, inspiring writeup and top-notch renders. Keep up the good work.
by Nagata
Sun Oct 02, 2016 6:08 am
Forum: LFS Work In Progress (WIP) Mods
Topic: Rocket Bunny Mazda RX-7 by Vano Paniashvili
Replies: 3
Views: 2956

Re: Rocket Bunny Mazda RX-7 by Vano Paniashvili

Good job, Vano. Looking great.
by Nagata
Sun Jul 17, 2016 12:09 pm
Forum: LFS General Modding Chat
Topic: sticker windows
Replies: 17
Views: 14885

Re: sticker windows

Add the word ALPHA to the end of the dds file you are saving, before the file extension (e.g., windowALPHA.dds), and save the dds file using DXT3. The ALPHA bit will be converted to _ALP when you fire up the game. ALPHA is the old way of marking a dds file containing an alpha channel, which was repl...
by Nagata
Sat Jul 16, 2016 6:22 pm
Forum: LFS General Modding Chat
Topic: sticker windows
Replies: 17
Views: 14885

Re: sticker windows

In Photoshop, when saving a dds file containing an alpha channel (transparent window tint layer in our case) you should use the DXT3 explicit alpha option in the Nvidia dds plugin dialog box in order to preserve the alpha information ingame and see through the windows. http://images.akamai.steamuser...
by Nagata
Tue May 17, 2016 3:48 pm
Forum: LFS Work In Progress (WIP) Mods
Topic: 2013 Dodge Viper SRT Mod by Vano Paniashvili
Replies: 3
Views: 2328

Re: 2013 Dodge Viper SRT Mod by Vano Paniashvili

Pretty cool mod. Looking great.
by Nagata
Tue Apr 12, 2016 5:20 pm
Forum: LFS Modding Tutorials
Topic: [Frito] Complete Gen_Black Tutorial
Replies: 35
Views: 16971

Re: [Frito] Complete Gen_Black Tutorial

Added the helmet and blackwood files as well as python 2.5 to the archive. 2.7 works fine, too.