I'm trying to apply a texture to a model but in LFS the skin is on it where the texture is suppose to be, any ideas?
Edit: The lights texture as they normally should, it's just when I want to create my own material names. :S
For example in 3DS I change one of the materials to lets say for example: S14 GRILL 0 a and then in LFS Importer I copy and paste a material rename the texture name to S14_PARTS - S14 GRILL, apply, fix material. I go into LFS and the skin is on the part I'm trying to texture :S The new DDS registers in LFS because it detects when it's missing.
What am I doing wrong?
Edit: I got it! ALL textures are on XR_Interior1 so in 3DS use a material name from the XR_Interior1 DDS, simply copy and past the XR_Interior1 material in LFSImp set your personal DDS name, apply, save. Then I imported my MTR, fixed material and WOOSH! it worked perfectly, it's all so damn simple now! lol
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