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sti228
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Re: Live for Speed - Test Patch 0.6N2

Mon Apr 11, 2016 7:17 pm

 
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sti228
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Re: Live for Speed - Test Patch 0.6N2

Thu Apr 14, 2016 9:47 pm

 
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sti228
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Re: Live for Speed - New Version 0.6P

Sun Apr 17, 2016 12:52 pm

 
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sti228
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Re: Live for Speed - Test Patch 0.6P2

Sat Jun 18, 2016 9:29 pm

 
mbdelta
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Re: Live for Speed - Test Patch 0.6P2

Tue Aug 02, 2016 4:35 pm

I update my lfs to V0.6p.
But now I want to go back to V0.6B.
How can I do that?
 
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sti228
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Re: Live for Speed - Test Patch 0.6P2

Sun Aug 21, 2016 6:24 pm

Changes from 0.6P2 to 0.6P3 :

Mirrors :

Mirrors are now realistic and include your own car in the image
A separate viewpoint is used to draw each mirror's view
Minor updates to some car models to improve visibility
Mirrors now use the same LOD setting as the main view
Virtual mirror is now available in follow view

VR :

Mirrors now use a full 3D view

Minor graphical updates :

Corrected downward ambient lighting colour (was too bright)
Slight reduction in near clipping plane distance

Multiplayer :

Increased UDP send buffer size from 12KB to 32KB

Test Patch 0.6P2 (now P3)
 
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sti228
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Re: Live for Speed - New version 0.6Q - Realistic mirrors, better controller support

Sat Sep 03, 2016 7:05 pm

[img width=280 height=180]https://www.lfs.net/static/newsattachme ... ggymvX.gif[/img]

Hello Racers!

Today we are pleased to announce a new update with graphical improvements, better controller support and more.

The main graphical update is a new system to simulate the mirrors realistically. Each mirror's image is drawn from a separate reflected location, so the interior mirror looks out through the rear window and you can see the sides of your car in the side mirrors. In VR and other 3D modes, a full stereoscopic image is generated for each mirror.

The lighting system for cars has been improved and your own car's shadow is now visible from internal views.

Multiple controller support is simpler to use and you can now easily select a single controller from a list of connected devices. Steering wheel rotation is automatically limited to the correct angle for your selected car.

In "Free view" mode there is a new "walk" option that allows you to wander around in the environment with the view point maintained at eye level. This was designed to help with our development because of the unique view it gives, specially when used in VR mode.

Read all about the update and how to install it on the 0.6Q information page.

- LFS Developers
 
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Darecki
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Re: Live for Speed - New version 0.6Q - Realistic mirrors, better controller support

Sat Sep 03, 2016 8:30 pm

[quote="sti228"]
The lighting system for cars has been improved and your own car's shadow is now visible from internal views.
[/quote]

Whoah, is that DX12 feature only???
Sorry for sarcasm, but LFS development really drives me mad. I don't even want to DL this and run LFS to see how does it look....
 
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sti228
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Re: Live for Speed - New version 0.6Q - Realistic mirrors, better controller support

Sat Sep 03, 2016 9:02 pm

The lighting system for cars has been improved and your own car's shadow is now visible from internal views.
Whoah, is that DX12 feature only???
Sorry for sarcasm, but LFS development really drives me mad. I don't even want to DL this and run LFS to see how does it look....
Agree with you  :) I still play 0.6H with mods (sometimes)  ;D  So no problem with sarcasm (i even don't try new versions) :) This little updates really don't have any sense but maybe we will see some tire model improvements in next patch ? Hard to believe but let's hope we can see it (someday) :D

Scawen's post
It's possible but not easy and I'm not really keen on doing it. I can't do it for this coming official version because I hope to release it very soon and get back to the tyre physics.
Last edited by sti228 on Sat Sep 03, 2016 9:07 pm, edited 1 time in total.
 
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sti228
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Re: Live for Speed - New version 0.6Q - Realistic mirrors, better controller support

Fri Sep 16, 2016 12:54 pm

 
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sti228
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Re: Live for Speed - New version 0.6Q - Realistic mirrors, better controller support

Sat Oct 29, 2016 10:38 am

New version of Pro Tweaker is available !

(new features coming soon)

29.10.2016 – 3.7.0.0
• Updated for LFS 0.6Q
• Updated Rims Manager : You no longer need to put Pro Tweakers executable in LFS folder
• Overrider : Engine Position (Z) temporarily disabled
 
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sti228
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Re: Live for Speed - Test Patch 0.6Q3

Sun Dec 11, 2016 4:30 pm

 
Henrique_Drifter
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Re: Live for Speed - Test Patch 0.6Q3

Mon Jan 16, 2017 9:01 am

Test Patch 0.6Q3 (now Q6)

Hello Racers,



Here is a new TEST PATCH : 0.6Q6



This is only a minor update as I have mainly been working on the tyre physics.

There is an improvement in the car shadow system, which until now could cast shadows in the wrong direction.

Skid marks now remain remain when the race restarts and are visible on layout objects.

There is a new map view for open configurations and the track selection screen.

Please read the list of changes below for more information.



0.6Q6 is fully compatible with 0.6Q



- You can connect online with 0.6Q

- You can play replays from 0.6Q



You cannot upload hotlaps made with this test patch because it is only a test patch, not an official patch.



Please keep a backup of your LFS.exe from 0.6Q so you can easily go back if there are any problems.





Changes from 0.6Q5 to 0.6Q6 :



Westhill map bounds reverted to support existing layouts





Changes from 0.6Q3 to 0.6Q5 :



New map view for open configurations and track selection screen

Skid marks now remain when race restarts (excluding replays)

Skid marks are now visible on unmovable layout objects



FIX : Missing part of shadows at rear of LX4 and LX6

FIX : Shadows seen from a distance were not affected by haze effect





Changes from 0.6Q to 0.6Q3 :



Shadows are no longer cast upwards or towards the light

Ambient (non-direct) shadow darkness now depends on distance

New text command /lang X to load language (data\language\X.txt)

Increased LOD distances of humans / drivers / marshalls



FIX : LFS could crash using /axload with a long layout name

FIX : Traffic lights did not work after texture resolution change





INSTALLATION INSTRUCTIONS :

A FULL version of LFS 0.6Q must already be installed




To install the PATCH using the SELF EXTRACTING ARCHIVE :



1) Move or save the patch into your main LFS folder

2) Double click the patch to extract it to that folder

3) When you see "Confirm File Replace" select "Yes to All"

4) Now you can start LFS in the normal way



NOTE : You can see if the patch is correctly installed when you run

the program (LFS.exe). At the bottom of the entry screen : 0.6Q6





DOWNLOADS :



PATCH 0.6Q TO 0.6Q6 (SELF EXTRACTING ARCHIVE) (if you already have 0.6Q) :

www.lfs.net/file_lfs.php?name=LFS_PATCH_6Q_TO_6Q6.exe (1.3 MB)



PATCH 0.6Q TO 0.6Q6 (ALTERNATIVE ZIP) (if you already have 0.6Q) :
www.lfs.net/file_lfs.php?name=LFS_PATCH_6Q_TO_6Q6.zip (1.5 MB)
[align=center][img width=500 height=200]http://img241.imageshack.us/img241/1682 ... tesing.png[/img][/align]
 
Mr. Apex
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Re: Live for Speed - Test Patch 0.6Q3

Mon Jan 16, 2017 1:22 pm

Skid marks now visible on layout objects! Sweet!

EDIT: Haha, just went spectating on Finnish Event Server to see them …
Image
 
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sti228
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Re: Live for Speed - Test Patch 0.6Q3

Sun Jan 22, 2017 7:17 pm

Changes from 0.6Q6 to 0.6Q7 :

Small map rotation enabled on new open configuration maps
Small map is now available on car park and autocross areas
Improvements on track selection screen using the area maps
Improved and cleaned up the Westhill, Rockingham, Kyoto maps

Test Patch 0.6Q3 (now Q7) 
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