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NISSAN ONE EIGHTY

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AKG0214
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Sat Jun 22, 2013 9:24 pm

im not lazy. its the offset that gets me.
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KR3W
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Sat Jun 22, 2013 9:34 pm

experiment with it. and you need to count them, atleast dude your thinking of finishing the mod of dshars who told in his thread that he learneed from me to texture, so why the fck you cant ask him about the offsets , i mean your trying to FINISH HIS MOD isnt that making any sense? :D
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AKG0214
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Sat Jun 22, 2013 9:39 pm

XDDD i started to get something shown with my r32. i might be able to finish the mod.
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AKG0214
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Thu Jun 27, 2013 11:36 pm

Gettiing somewhere :D
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Nagata
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Fri Jun 28, 2013 4:56 pm

You can use Texture_T, Texture_B, etc. from the main child for the tileable materials in car importer (leather, carpet and so on). Just use the "copy - paste material" option to copy materials from the main to the rest of the child groups. Don't have to change the offset/size values, just choose the correct viewport for the individual textures and tweak the material color (in car importer) if necessary.

You can also get rid of the blinker signals in the fuel gauge bu using the following data:

- offset: 192, 0;
- size: 128, 128.

Interior buttons and other small bits are textured just like lights and windows, i.e. you assign offset and size according to the dds files containing the textures, change the viewport and fix material.
Last edited by Nagata on Fri Jun 28, 2013 5:02 pm, edited 1 time in total.

DShar
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Tue Jul 23, 2013 12:00 pm

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my new helmet  :D
F000000xy
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Joined: Sat Nov 05, 2016 7:45 pm

Sat Nov 05, 2016 10:46 pm

hey bro could leave the link of your car please found it very good not found similar or at least where you downloaded
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