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- Sun Jul 30, 2017 7:40 pm
- Forum: LFS Modding Support
- Topic: Mesh Reset !!! NEED HELP, PLSS
- Replies: 1
- Views: 1740
Re: Mesh Reset !!! NEED HELP, PLSS
In case you are using LFS car importer (not Gen Black), as far as I recall, when exporting a 3d model from Zmodeler 1.07 to car importer, you should: - choose Yes when asked to reset the mesh if the exported model will be imported as a child in car importer - choose No when asked to reset the mesh i...
- Sat Feb 18, 2017 12:12 pm
- Forum: LFS General Modding Chat
- Topic: No more shadow problems on small polygons
- Replies: 1
- Views: 1951
Re: No more shadow problems on small polygons
Thanks for the heads up. Just checked and was surprised to see them gone. Nice.
- Sun Jan 22, 2017 2:52 pm
- Forum: Introductions
- Topic: NEW HOONR
- Replies: 2
- Views: 2124
Re: NEW HOONR
Sup, man. Welcome to the forums!
- Sun Jan 22, 2017 2:49 pm
- Forum: Introductions
- Topic: Hello everyone..
- Replies: 1
- Views: 4707
Re: Hello everyone..
Hey. Welcome here!
- Sat Jan 07, 2017 3:12 pm
- Forum: News & Announcements
- Topic: Faster site (HHVM/JIT), permissions, more downloads & embedded media
- Replies: 2
- Views: 2072
Re: Faster site (HHVM/JIT), permissions, more downloads & embedded media
Pretty good job, man. Forum looks sexy, tbh. Spot on performance as well, and no more text reflow.
- Mon Jan 02, 2017 7:37 am
- Forum: News & Announcements
- Topic: Happy new year!
- Replies: 3
- Views: 2521
Re: Happy new year!
Best wishes for the new year, chaps. Take it easy.
- Sat Dec 24, 2016 7:12 am
- Forum: News & Announcements
- Topic: New forum
- Replies: 4
- Views: 2788
Re: New Forums
Pretty fresh update, tbh. Appreciating the mobile friendly layout. Good job, man.
- Thu Dec 01, 2016 6:34 pm
- Forum: LFS Work In Progress (WIP) Mods
- Topic: "Lucas Garage [THE END]
- Replies: 122
- Views: 80848
Re: "Lucas Garage [THE END]
Thanks for the cool mods and shared knowledge, Lucas. Best of luck, keep calm and never give up. See ya!
- Sun Nov 06, 2016 2:34 pm
- Forum: LFS Work In Progress (WIP) Mods
- Topic: Nagata's Mod Workshop ● BMW E34 M5
- Replies: 243
- Views: 157984
- Mon Oct 31, 2016 10:52 am
- Forum: News & Announcements
- Topic: Automotive CGI workflow and walk-through
- Replies: 2
- Views: 2706
Re: Automotive CGI workflow and walk-through
All I can say is huge thumbs up! Great, inspiring writeup and top-notch renders. Keep up the good work.
- Sun Oct 02, 2016 6:08 am
- Forum: LFS Work In Progress (WIP) Mods
- Topic: Rocket Bunny Mazda RX-7 by Vano Paniashvili
- Replies: 3
- Views: 5753
Re: Rocket Bunny Mazda RX-7 by Vano Paniashvili
Good job, Vano. Looking great.
- Sun Jul 17, 2016 12:09 pm
- Forum: LFS General Modding Chat
- Topic: sticker windows
- Replies: 17
- Views: 20180
Re: sticker windows
Add the word ALPHA to the end of the dds file you are saving, before the file extension (e.g., windowALPHA.dds), and save the dds file using DXT3. The ALPHA bit will be converted to _ALP when you fire up the game. ALPHA is the old way of marking a dds file containing an alpha channel, which was repl...
- Sat Jul 16, 2016 6:22 pm
- Forum: LFS General Modding Chat
- Topic: sticker windows
- Replies: 17
- Views: 20180
Re: sticker windows
In Photoshop, when saving a dds file containing an alpha channel (transparent window tint layer in our case) you should use the DXT3 explicit alpha option in the Nvidia dds plugin dialog box in order to preserve the alpha information ingame and see through the windows. http://images.akamai.steamuser...
- Tue May 17, 2016 3:48 pm
- Forum: LFS Work In Progress (WIP) Mods
- Topic: 2013 Dodge Viper SRT Mod by Vano Paniashvili
- Replies: 3
- Views: 4096
Re: 2013 Dodge Viper SRT Mod by Vano Paniashvili
Pretty cool mod. Looking great.
- Tue Apr 12, 2016 5:20 pm
- Forum: LFS Modding Tutorials
- Topic: [Frito] Complete Gen_Black Tutorial
- Replies: 35
- Views: 25563
Re: [Frito] Complete Gen_Black Tutorial
Added the helmet and blackwood files as well as python 2.5 to the archive. 2.7 works fine, too.