Moderator: LFS Moderators
- 3dsmax - Zmodeler1.07b - LFS car Importer - Photoshop
1.Required Software 2.Separating parts into multiple objects 3.Applying materials in 3dsmax. 4.3ds to MTR with Zmodeler 1.07b 5.LFS Car Importer 6.Scale and Rotate a car in Zmodeler 7.How to make a wireframe with 3dsmax 8.Making Textures 9.Adding new parts in a child model and making materials. 10.Transparent Textures (windows) Appendix 1: Container Scale values
Which part of that you don't understand?Select 1 object -> right mouse button -> hide unselected -> Go to the modifier selection menu on which is visible on the right. -> You can select poly by clicking on it using select object.
CTRL + DRAG MOUSE = select poly
CTRL + ALT + DRAG MOUSE = deselect poly
or select the poly’s 1 by 1.
I have really no idea how this things can be written with even easier language.Open the XR_Materials.max file that came
with this tutorial (file -> open) .
This max file contains a full set of materials
that you need to create a mod for XR.
Now merge the .max file you made in
chapter ‘1. Separating parts into multiple
objects’ with the XR_Materials.max.
file -> merge.