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sti228
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Re: TEST PATCH 0.6G14 - New Westhill Circuit

Sat Mar 28, 2015 7:13 pm

 
Mr. Apex
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Re: TEST PATCH 0.6G14 - New Westhill Circuit

Thu Apr 02, 2015 2:33 pm

No one replies … because … EVERYONE is out exploring Westfield  :D
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Re: New Westhill racing environment - 0.6H

Fri Apr 03, 2015 6:31 am

No one replies … because … EVERYONE is out exploring Westfield  :D
True story  :D

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Changes from 0.6G to 0.6H:

Westhill:

New version of Westhill with additional configurations
Full support for open configurations including access roads

Autocross Editor:

New adjustable concrete objects
Custom start positions and pit start points
Maximum autocross objects increased to 1800
Movable start lights included as an autocross object
Custom pit stop box disables pit lane and default pit stops
Custom pit stop box can now be used to repair car and refuel
Interface buttons now drawn in front of the object buttons
Pressing S/F/1/2/3 when object is selected now moves it
Pressing S/F/1/2/3 when object exists is now more helpful
Clicking colour instantly changes selected tyres or chalk
Clicking marshall position instantly changes selected marshall
Improved the appearance of marshall circles in the editor
Route checker index numbers now start at 1 instead of 0
The W/E keys instantly adjust width, no need to press M
Floating object buttons shown with different colour
X/Y/Z positions are now shown and can be typed in
Right click on X/Y/Z to move in steps of 1 metre
SHIFT+click to snap to 1 metre grid

Misc:

Increased max cars in race from 32 to 40
Increased AU Autocross grid from 16 to 20
Increased BL Rallycross grids from 24 to 30
Maximum multiplayer car draw distance up from 300 to 500
Regenerated lightmaps and visible object lists on most tracks
Added paths at Fern Bay to cover road near Club and mini oval
InSim ISP_NCI packet added to give host more info about new guest
AI drivers hit wall entering pit lane at SO Classic / Town
Removed a corner marker from some configurations at Aston
Some tyres at Kyoto National disabled in other configs
Updated translations - thank you translators

New commands:

/zero_all
- Reset all lap counters and checkpoints passed as if the race had
just been started. This removes checkpoints passed.
So using this command on the first lap, before the first
checkpoint is passed, has no effect. After the first
checkpoint there is an effect. The first lap will not be
counted. This is intended to help with a rolling start after
a parade lap.

/setlap username X
- X is positive : Set the lap that the user is currently on (as
seen at the top right, not the number of laps completed). This
does not affect checkpoints passed. This may help with a driver
who reconnects after an unintended disconnection.
- X is zero : Same as the /zero_all command but for one driver.
- X is negative : subtract from the number of laps, without
affecting checkpoints passed. This may be useful as a penalty.

New Version 0.6H
New Westhill racing environment - 0.6H
 
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Re: New Westhill racing environment - 0.6H

Sun Apr 05, 2015 12:30 pm

Fantastic modelling on this track , just drove the Caterham like car and it felt very good with nice progresive waght transition going over the sloped parts of the track.

The 3D modelling and details are also excellent, with the layout in my opinion being a sort of mix of AS club and BLGP. Going to enjoy playing this some more over the coming weeks !


[youtube]kGRJNcsCj-I[/youtube]
 
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Re: New Westhill racing environment - 0.6H

Sun Apr 05, 2015 11:32 pm

Yeah.. i love to spin my twicked bimmer on these roads :-)
Sorry for my bad English - powered by Google Translate ;)

Zalecany język Polski na PW :)
 
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Darecki
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Re: New Westhill racing environment - 0.6H

Sat Apr 11, 2015 9:36 pm

From discussion about optimisation on LFSF:

[quote="Scawen"]
I also have some partly developed live generated car reflections that also will reduce the frame rate further for your viewing pleasure! :) They look nice though! :D
[/quote]

Hmmm...
I wonder when will any new test patch with that stuff be released :D
 
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Re: New Westhill racing environment - 0.6H

Sun Apr 12, 2015 7:53 am

[quote="Darecki"]

Hmmm...
I wonder when will any new test patch with that stuff be released :D
[/quote]

Good information. I also wonder when we can test new shadow system ::)
 
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Re: New Westhill racing environment - 0.6H

Tue Jun 23, 2015 3:44 pm

Scawen's post
I am actually interested in releasing a track editor and providing a system to automatically download track updates when the creator updates their track and textures. I think the download would be a low priced paid service (like premium skins) even if the tracks are free (paid tracks are another thing entirely). But this is absolutely impossible to supply to S2 licensed users, unless we want to discard any possibility of making money. So it would have to be an S3 thing. This type of possibility is one of the reasons why Eric and I are working hard to get to the S3 license, because it will allow us to produce and release cool things for S3 licensed users.
And new test patch: TEST PATCH 0.6H2 (Compatible)
Last edited by sti228 on Tue Jun 23, 2015 3:57 pm, edited 1 time in total.
 
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Re: TEST PATCH 0.6H2

Tue Jun 23, 2015 10:53 pm

S3, S3, S3.
Imagine when will that happen :D It's the same talk since 10 years.
 
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Re: TEST PATCH 0.6H2

Wed Jun 24, 2015 6:28 pm

Actually gonna be a long wait... Also there is no info about new shadow system or tire physics improvement.
 
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Re: TEST PATCH 0.6H2

Sat Aug 08, 2015 4:57 am

Skin upload now possible in 2048px
It's now possible to upload 2048px skins to lfs.net but they are not yet available in LFS. Check out the discussion and cast your vote (about allowing 4096px or not) here: Skin upload now possible in 2048px
 
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Re: TEST PATCH 0.6H2

Fri Aug 14, 2015 4:59 pm

I'm on 6H 11 now

Check it out guys, somewhere between 5 and 6 there was a HUGE FPS increase. Incredible, try it.
After all those years …
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Re: Live for Speed, version 0.6J

Sat Aug 15, 2015 4:59 pm

New Version 0.6J

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Hello Racers,

We are pleased to announce a new update of Live for Speed with some very good performance improvements. Various systems have been updated to reduce the work done by the graphics card and the CPU. The simulator runs more smoothly and you can choose a higher frame rate or run your computer more efficiently and consistently with a limited rate. This is a great help at the highly detailed Westhill environment released in the 0.6H update. We have improved the frame rate limiter (in Misc Options) so Live for Speed can run very accurately at the rate you set. There is a new live frame timing graph to help you see what's going on if you like that kind of thing!

For Oculus Rift users, we are supporting Direct mode and the 0.6 runtime. You can now enter or leave 3D mode at any time without restarting LFS. Just click the 3D button in View Options. In the LFS window that remains on your monitor you can see what the person wearing the Rift is looking at.

Read the list of changes and how to get the update on the 0.6J information page.

- LFS Developers
 
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Re: Live for Speed - TEST PATCH 0.6J2

Thu Dec 03, 2015 8:01 pm

 
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Re: Live for Speed - TEST PATCH 0.6J2

Thu Dec 03, 2015 11:15 pm

does NTO tweaker work with 0.6J? i havent updated because i use tweak pretty much always
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